Free online test

Controller Stick Drift Test

Watch analog-stick values around center and compare them with an adjustable reference deadzone.

Reviewed by Last reviewed 2026-08-27Testing methodology

Private by design. Controller identity and input values are displayed locally and are not transmitted or stored.
Controller Stick Drift Test workbench Ready — nothing is being saved

Connect your controller, then press any button to begin. Controller IDs and input values stay on this page.

Local controller ID: Not exposed yet

StatusWaiting
Mapping—
Buttons / axes—
Left trigger—
Right trigger—
D-pad—
Maximum stick offset0.000
Left stick
Right stick

Quick answer

What Controller Stick Drift Test tells you

Watch analog-stick values around center and compare them with an adjustable reference deadzone.

Observed here
Live X and Y axes, Center-position plot, Adjustable deadzone.
How to interpret it
Nonzero centered axis values show what the browser receives while the stick is at rest. A small offset is not automatically a fault; dead-zone and calibration behavior differ between applications.
Important limit
Results reflect events and values exposed by this browser.
Data handling
Controller identity and input values are displayed locally and are not transmitted or stored.

Useful next comparison: Release the stick, repeat the centered observation and compare the same axis in the target application before adjusting its dead zone.

Understanding the result

What a result means

The resting X/Y offset is compared with an adjustable reference deadzone. Small non-zero values can be normal; drift becomes practically relevant when the repeated resting offset exceeds the deadzone used by a game.

Confirm the pattern by repeating live x and y axes. Results reflect events and values exposed by this browser.

How to use this test

  1. Read the privacy and compatibility notes.
  2. Start the test and interact only inside the marked test area.
  3. Repeat the action several times and compare the live indicators.
  4. Use the troubleshooting section before deciding that hardware is faulty.

What this test checks

  • Live X and Y axes
  • Center-position plot
  • Adjustable deadzone
  • Maximum observed offset

What this test cannot check

Results reflect events and values exposed by this browser.

This test does not certify hardware or replace professional inspection.

The result is a reference, not a warranty or repair decision.

Device Test Bench provides browser-based diagnostic information for reference. It does not replace professional hardware inspection or repair.

Common problems and troubleshooting

Release the stick gently, collect several resting samples and rotate it through the full range before returning to center. Compare another browser, wired mode and the game’s own deadzone before considering calibration or service.

  1. Repeat the same observation. Focus the test surface and repeat “Live X and Y axes” three times under the same conditions.
  2. Change one condition. Compare “Center-position plot” after changing only the relevant port, connection, browser setting or application.
  3. Rule out focus or interception. Close overlays and reserved shortcuts, keep the page visible and confirm that the live indicator changes during the action.
  4. Keep the result within its limit. Results reflect events and values exposed by this browser.

If the same pattern remains across relevant applications and connections, give the manufacturer or a qualified technician the repeatable observations instead of a guessed fault label.

Browser compatibility

Axis precision and mapping come from the Gamepad API and differ by controller firmware and browser. The page shows raw normalized values but cannot write calibration data back to the device.

BrowserReference statusEvidence basisVersionNotesChecked
ChromeSupportedExpected baselineNot recordedFeature detection is authoritative; permissions, platform and device support can change availability.2026-08-27
Microsoft EdgeSupportedExpected baselineNot recordedFeature detection is authoritative; permissions, platform and device support can change availability.2026-08-27
FirefoxPartialExpected baselineNot recordedFeature detection is authoritative; permissions, platform and device support can change availability.2026-08-27
SafariPartialExpected baselineNot recordedFeature detection is authoritative; permissions, platform and device support can change availability.2026-08-27

“Expected baseline” is an editorial capability expectation, not a completed browser test. The live feature check above is authoritative for this browser and device.

Privacy information

Controller identity and input values are displayed locally and are not transmitted or stored.

The public analytics allowlist does not accept pressed keys, typed text, pointer coordinates, media labels, device IDs, recordings, video frames or controller input. Test results are not written to LocalStorage.

Primary technical references

These specifications define the browser signals used by this test. They document web-platform behavior; they do not certify a particular device.

Frequently asked questions

Is this Controller Stick Drift Test free?

Yes. The test works without an account, download or payment.

Is my test data uploaded?

Controller identity and input values are displayed locally and are not transmitted or stored.

Does this result prove my hardware is faulty?

No. It shows what the browser can observe. Repeat the test, compare another browser or device, and seek qualified support when the result matters.

Turn this result into a useful comparison

A working indicator or an unexpected event is only a starting point. Choose a plan to compare another application or connection and record what changed.

Editorial and correction policyReport a problem with this test

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